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Stencyl Essentials

You're reading from   Stencyl Essentials Build beautiful, unique, cross-platform games rapidly with the free Stencyl 2D game engine and toolset

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Product type Paperback
Published in Apr 2015
Publisher
ISBN-13 9781784399450
Length 206 pages
Edition 1st Edition
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Author (1):
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Richard Sneyd Richard Sneyd
Author Profile Icon Richard Sneyd
Richard Sneyd
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Summary


In this chapter, we added a bit of polish to our game by importing and utilizing our own font to draw the score on the HUD for the benefit of the player. We also imported and configured a collectable object (the coin) and wrote the code to implement this game mechanic. In addition to all of this, we learned about working with text and drawing blocks, including space conversion. In the final chapter, we'll learn about what is involved in monetizing and publishing our Stencyl games. See you in Chapter 12, Publishing and Monetization!

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