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Unity 2017 Game Optimization

You're reading from   Unity 2017 Game Optimization Optimize all aspects of Unity performance

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Product type Paperback
Published in Nov 2017
Publisher
ISBN-13 9781788392365
Length 376 pages
Edition 2nd Edition
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Author (1):
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Chris Dickinson Chris Dickinson
Author Profile Icon Chris Dickinson
Chris Dickinson
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Table of Contents (10) Chapters Close

Preface 1. Pursuing Performance Problems 2. Scripting Strategies FREE CHAPTER 3. The Benefits of Batching 4. Kickstart Your Art 5. Faster Physics 6. Dynamic Graphics 7. Virtual Velocity and Augmented Acceleration 8. Masterful Memory Management 9. Tactical Tips and Tricks

Scripting tips

The following tips are useful features to know when scripting.

General

We can modify various templates of new script, Shader, and Compute Shader files. This can be helpful to remove the empty Update stubs, which as we covered in Chapter 2, Scripting Strategies, can cause unnecessary runtime overhead. These files can be found in the following locations:

  • Windows:  <Unity install>\Editor\Data\Resources\ScriptTemplates\
  • MacOS:  /Applications/Unity/Editor/Data/Resources/ScriptTemplates/

The Assert class allows for assert-based debugging, which some developers are more comfortable with as opposed to exception-based debugging. Check out the Unity documentation for more information on Asserts at ...

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