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Unity 2018 Cookbook

You're reading from   Unity 2018 Cookbook Over 160 recipes to take your 2D and 3D game development to the next level

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Product type Paperback
Published in Aug 2018
Publisher
ISBN-13 9781788471909
Length 794 pages
Edition 3rd Edition
Languages
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Authors (2):
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Matt Smith Matt Smith
Author Profile Icon Matt Smith
Matt Smith
Francisco Queiroz Francisco Queiroz
Author Profile Icon Francisco Queiroz
Francisco Queiroz
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Toc

Table of Contents (22) Chapters Close

Preface 1. Displaying Data with Core UI Elements FREE CHAPTER 2. Responding to User Events for Interactive UIs 3. Inventory UIs 4. Playing and Manipulating Sounds 5. Creating Textures, Maps, and Materials 6. Shader Graphs and Video Players 7. Using Cameras 8. Lights and Effects 9. 2D Animation 10. 3D Animation 11. Webserver Communication and Online Version-Control 12. Controlling and Choosing Positions 13. Navigation Meshes and Agents 14. Design Patterns 15. Editor Extensions and Immediate Mode GUI (IMGUI) 16. Working with External Resource Files and Devices 17. Working with Plain Text, XML, and JSON Text Files 18. Virtual Reality and Extra Features 19. Automated Testing 20. Bonus Chapters 21. Other Books You May Enjoy

Creating just-in-time AudioSource components at runtime through C# scripting

In the previous recipe, for each sound clip we wanted to manage, in the scene we had to manually create GameObjects with AudioSource components at Design-Time. However, using C# scripting, we can create our own GameObjects that contain AudioSources at Run-Time, just when they are needed. This method is similar to the built-in AudioSource PlayClipAtPoint() method, but the created AudioSource component is completely under our programmatic control although we then have to be responsible for destroying this component when it is no longer needed.

This code was inspired by some of the code posted in 2011 in the online Unity Answers forum by user Bunny83. Unity has a great online community helping each other and posting interesting ways of adding features to games. Learn more about that post at http...
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