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Unity 2018 Cookbook

You're reading from   Unity 2018 Cookbook Over 160 recipes to take your 2D and 3D game development to the next level

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Product type Paperback
Published in Aug 2018
Publisher
ISBN-13 9781788471909
Length 794 pages
Edition 3rd Edition
Languages
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Authors (2):
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Matt Smith Matt Smith
Author Profile Icon Matt Smith
Matt Smith
Francisco Queiroz Francisco Queiroz
Author Profile Icon Francisco Queiroz
Francisco Queiroz
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Toc

Table of Contents (22) Chapters Close

Preface 1. Displaying Data with Core UI Elements FREE CHAPTER 2. Responding to User Events for Interactive UIs 3. Inventory UIs 4. Playing and Manipulating Sounds 5. Creating Textures, Maps, and Materials 6. Shader Graphs and Video Players 7. Using Cameras 8. Lights and Effects 9. 2D Animation 10. 3D Animation 11. Webserver Communication and Online Version-Control 12. Controlling and Choosing Positions 13. Navigation Meshes and Agents 14. Design Patterns 15. Editor Extensions and Immediate Mode GUI (IMGUI) 16. Working with External Resource Files and Devices 17. Working with Plain Text, XML, and JSON Text Files 18. Virtual Reality and Extra Features 19. Automated Testing 20. Bonus Chapters 21. Other Books You May Enjoy

Synchronizing simultaneous and sequential music to create a simple 140 bpm music-loop manager

The Creating a metronome through the precise scheduling of sounds with dspTime recipe demonstrated how to create a metronome by scheduling when sounds play using the AudioSource.PlayScheduled(...) method and the AudioSettings.dspTime value. Another situation when we need to precisely schedule audio start times is to ensure a smooth transition from one music track to another, or to ensure simultaneous music tracks play in time together.

In this recipe, we'll create a simple 4-track 140 bpm music manager that starts playing a new sound after a fixed time the result of which is that the tracks fit together perfectly, and those that overlap do so in synchronicity:

Getting ready

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