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Game Development Patterns with Unity 2021

You're reading from   Game Development Patterns with Unity 2021 Explore practical game development using software design patterns and best practices in Unity and C#

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Product type Paperback
Published in Jul 2021
Publisher Packt
ISBN-13 9781800200814
Length 246 pages
Edition 2nd Edition
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Author (1):
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David Baron David Baron
Author Profile Icon David Baron
David Baron
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Table of Contents (22) Chapters Close

Preface 1. Sections 1: Fundamentals
2. Before We Begin FREE CHAPTER 3. The Game Design Document 4. A Short Primer to Programming in Unity 5. Section 2: Core Patterns
6. Implementing a Game Manager with the Singleton 7. Managing Character States with the State Pattern 8. Managing Game Events with the Event Bus 9. Implement a Replay System with the Command Pattern 10. Optimizing with the Object Pool Pattern 11. Decoupling Components with the Observer Pattern 12. Implementing Power-Ups with the Visitor Pattern 13. Implementing a Drone with the Strategy Pattern 14. Using the Decorator to Implement a Weapon System 15. Implementing a Level Editor with Spatial Partition 16. Section 3: Alternative Patterns
17. Adapting Systems with an Adapter 18. Concealing Complexity with a Facade Pattern 19. Managing Dependencies with the Service Locator Pattern 20. About Packt 21. Other Books You May Enjoy
A Short Primer to Programming in Unity

This chapter is a short primer to help you get familiar with advanced C# language and Unity engine features. I'm not going to attempt to explain in depth any of the subject matter presented here because it's beyond the scope of this book. Still, I will at least introduce you to some core concepts to avoid confusion when they are referenced in the upcoming chapters. I encourage those that have advanced knowledge of C# and Unity programming to skip this chapter. But I recommend beginners and intermediate developers take the time to review the content of this chapter to get a general idea of the language and engine features we will use to implement and design our game systems.

In all cases, complete mastery over C# and Unity is not needed to comprehend this book, just general awareness and familiarity with some advanced critical...

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