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Game Development Patterns with Unity 2021

You're reading from   Game Development Patterns with Unity 2021 Explore practical game development using software design patterns and best practices in Unity and C#

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Product type Paperback
Published in Jul 2021
Publisher Packt
ISBN-13 9781800200814
Length 246 pages
Edition 2nd Edition
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Author (1):
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David Baron David Baron
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David Baron
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Table of Contents (22) Chapters Close

Preface 1. Sections 1: Fundamentals
2. Before We Begin FREE CHAPTER 3. The Game Design Document 4. A Short Primer to Programming in Unity 5. Section 2: Core Patterns
6. Implementing a Game Manager with the Singleton 7. Managing Character States with the State Pattern 8. Managing Game Events with the Event Bus 9. Implement a Replay System with the Command Pattern 10. Optimizing with the Object Pool Pattern 11. Decoupling Components with the Observer Pattern 12. Implementing Power-Ups with the Visitor Pattern 13. Implementing a Drone with the Strategy Pattern 14. Using the Decorator to Implement a Weapon System 15. Implementing a Level Editor with Spatial Partition 16. Section 3: Alternative Patterns
17. Adapting Systems with an Adapter 18. Concealing Complexity with a Facade Pattern 19. Managing Dependencies with the Service Locator Pattern 20. About Packt 21. Other Books You May Enjoy

Understanding the Spatial Partition pattern

The Spatial Partition pattern name comes from the process known as space partitioning, which plays an integral part in computer graphics and is often used in ray-tracing rendering implementations. The process is utilized to organize objects in virtual scenes by storing them in a space-partitioning data structure such as a binary space partitioning (BSP) tree; this makes it faster to perform geometry queries on a large set of three-dimensional (3D) objects. In this chapter, we will use the general concept of spatial partitioning without being faithful to how it's usually implemented in computer graphics.

A very high-level and conceptual way of visualizing spatial partitioning is with the following diagram:

Figure 13.1 – A diagram that illustrates spatial partitioning on a map

The first example represents the position of enemies on the map without any partitioning. If we want to quickly look up the location of enemies in relation...

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