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Game Development Patterns with Unity 2021

You're reading from   Game Development Patterns with Unity 2021 Explore practical game development using software design patterns and best practices in Unity and C#

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Product type Paperback
Published in Jul 2021
Publisher Packt
ISBN-13 9781800200814
Length 246 pages
Edition 2nd Edition
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Author (1):
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David Baron David Baron
Author Profile Icon David Baron
David Baron
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Table of Contents (22) Chapters Close

Preface 1. Sections 1: Fundamentals
2. Before We Begin FREE CHAPTER 3. The Game Design Document 4. A Short Primer to Programming in Unity 5. Section 2: Core Patterns
6. Implementing a Game Manager with the Singleton 7. Managing Character States with the State Pattern 8. Managing Game Events with the Event Bus 9. Implement a Replay System with the Command Pattern 10. Optimizing with the Object Pool Pattern 11. Decoupling Components with the Observer Pattern 12. Implementing Power-Ups with the Visitor Pattern 13. Implementing a Drone with the Strategy Pattern 14. Using the Decorator to Implement a Weapon System 15. Implementing a Level Editor with Spatial Partition 16. Section 3: Alternative Patterns
17. Adapting Systems with an Adapter 18. Concealing Complexity with a Facade Pattern 19. Managing Dependencies with the Service Locator Pattern 20. About Packt 21. Other Books You May Enjoy

Defining character states

In our game, the entity that will transition between states the most is our racing bike. It's under the player's control; it interacts with almost every element in the environment, including obstacles and enemy drones. Therefore, it will never stay in the same state for long. 

The following diagram showcases a shortlist of finite states for our bike:

Figure 5.2 – Diagram illustrating the finite states of the bike

And now let's define some expected behaviors for some of the listed states:

  • Stop: In this state, the bike is not moving. Its current speed is at zero. Its gears are set to neutral. If we decide that the engine should be on, but running in idle mode in that state, we could have an animation of the chassis of the bike vibrating to show that the motor is running.
  • Start: In this state, the bike moves at full speed, and the wheels turn to match the forward motion.
  • Turn: In the turning state, the bike turns to the left or...
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