Part 2: Asset Management
In this transitional part, you'll learn how to move from Blender to Godot. An essential part of this workflow will be knowing which settings matter. By getting to know potential pitfalls and how to apply workarounds, you can prepare yourself for scenarios where you have to use third-party assets.
In this part, we cover the following chapters:
- Chapter 6, Exporting Blender Assets
- Chapter 7, Importing Blender Assets into Godot
- Chapter 8, Adding Sound Assets