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Game Development with Rust and WebAssembly

You're reading from   Game Development with Rust and WebAssembly Learn how to run Rust on the web while building a game

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Product type Paperback
Published in Apr 2022
Publisher Packt
ISBN-13 9781801070973
Length 476 pages
Edition 1st Edition
Languages
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Author (1):
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Eric Smith Eric Smith
Author Profile Icon Eric Smith
Eric Smith
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Table of Contents (16) Chapters Close

Preface 1. Part 1: Getting Started with Rust, WebAssembly, and Game Development
2. Chapter 1: Hello WebAssembly FREE CHAPTER 3. Chapter 2: Drawing Sprites 4. Part 2: Writing Your Endless Runner
5. Chapter 3: Creating a Game Loop 6. Chapter 4: Managing Animations with State Machines 7. Chapter 5: Collision Detection 8. Chapter 6: Creating an Endless Runner 9. Chapter 7: Sound Effects and Music 10. Chapter 8: Adding a UI 11. Part 3: Testing and Advanced Tricks
12. Chapter 9: Testing, Debugging, and Performance 13. Chapter 10: Continuous Deployment 14. Chapter 11: Further Resources and What's Next? 15. Other Books You May Enjoy

Chapter 6: Creating an Endless Runner

Red Hat Boy (RHB) can run, jump on a platform, and even crash into a rock and fall over. But once he starts running to his right, he just goes off the screen and is never seen again. There isn't much to it, and if you wait long enough, the game even crashes with a buffer overflow error. In this chapter, we'll make our game truly endless by generating new scenes as RHB runs that contain new obstacles and challenges. They will even contain randomness, and it all starts with RHB staying in one place! It's a real trick.

In this chapter, we will cover the following topics:

  • Scrolling the background
  • Refactoring for endless running
  • Creating a dynamic level

By the end of this chapter, you'll have a functioning endless runner and be able to create obstacles for RHB to hop over and slide under.

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