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Getting Started with Unity 5.x 2D Game Development

You're reading from   Getting Started with Unity 5.x 2D Game Development Enter the world of 2D Game development with Unity 5.x

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Product type Paperback
Published in Feb 2017
Publisher Packt
ISBN-13 9781784397173
Length 478 pages
Edition 1st Edition
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Author (1):
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Francesco Sapio Francesco Sapio
Author Profile Icon Francesco Sapio
Francesco Sapio
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Table of Contents (9) Chapters Close

Preface 1. A Flat World in Unity FREE CHAPTER 2. Baking Cupcake Towers 3. Communicating with the Player – the User Interface 4. No Longer Alone – Sweet-Toothed Pandas Strike 5. The Secret Ingredient Is a Dash of Physics 6. Through a Sea of Sprinkles – Navigation in Artificial Intelligence 7. Trading Cupcakes and the Ultimate Battle for the Cake – Gameplay Programming 8. What Is beyond the Cake?

Chapter 3. Communicating with the Player – the User Interface

User interfaces, often referred to as UIs for short, play a vital role in a game, since it's one of the main way to exchange information with the player. Usually, the game provides information, status, or stats of the game and the player interacts with the game with input through the UI.

This chapter will explain why UIs play such an important role in games and about the different things that we need to take into consideration when we design and/or implement UIs. Of course, this chapter will focus on the Unity framework to build UIs, and explains how to use it.

In the last part of the chapter, we will see how to start with UI programming from a practical point of view by implementing two important game play elements within the UI of our game. However, we will see more about UI programming in Chapter 5, The Secret Ingredient Is a Dash of Physics, where we will polish the game and implement the whole gameplay...

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