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Godot 4 Game Development Projects

You're reading from   Godot 4 Game Development Projects Build five cross-platform 2D and 3D games using one of the most powerful open source game engines

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Product type Paperback
Published in Aug 2023
Publisher Packt
ISBN-13 9781804610404
Length 264 pages
Edition 2nd Edition
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Author (1):
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Chris Bradfield Chris Bradfield
Author Profile Icon Chris Bradfield
Chris Bradfield
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Table of Contents (10) Chapters Close

Preface 1. Chapter 1: Introduction to Godot 4.0 2. Chapter 2: Coin Dash – Build Your First 2D Game FREE CHAPTER 3. Chapter 3: Space Rocks: Build a 2D Arcade Classic with Physics 4. Chapter 4: Jungle Jump – Running and Jumping in a 2D Platformer 5. Chapter 5: 3D Minigolf: Dive into 3D by Building a Minigolf Course 6. Chapter 6: Infinite Flyer 7. Chapter 7: Next Steps and Additional Resources 8. Index 9. Other Books You May Enjoy

Coin Dash – Build Your First 2D Game

This first project will guide you through making your first Godot Engine game. You will learn how the Godot editor works, how to structure a project, and how to build a small 2D game using some of Godot’s most commonly used nodes.

Why start with 2D?

In a nutshell, 3D games are much more complex than 2D ones. However, many of the underlying game engine features you’ll need to know are the same. You should stick to 2D until you have a good understanding of Godot’s workflow. At that point, the jump to 3D will feel much easier. You’ll get a chance to work in 3D in this book’s later chapters.

Don’t skip this chapter, even if you aren’t a complete newcomer to game development. While you may already understand many of the concepts, this project will introduce Godot’s features and design paradigms – things you’ll need to know going forward.

The game in this chapter is called Coin Dash. Your character must move around the screen, collecting as many coins as possible while racing against the clock. When you’re finished, the game will look like this:

Figure 2.1: The completed game

Figure 2.1: The completed game

In this chapter, we’ll cover the following topics:

  • Setting up a new project
  • Creating character animations
  • Moving a character
  • Using Area2D to detect when objects touch
  • Using Control nodes to display information
  • Communicating between game objects using signals
You have been reading a chapter from
Godot 4 Game Development Projects - Second Edition
Published in: Aug 2023
Publisher: Packt
ISBN-13: 9781804610404
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