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Photorealistic Materials and Textures in Blender Cycles

You're reading from   Photorealistic Materials and Textures in Blender Cycles Create impressive production-ready projects using one of the most powerful rendering engines

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Product type Paperback
Published in Oct 2023
Publisher Packt
ISBN-13 9781805129639
Length 394 pages
Edition 4th Edition
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Author (1):
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Arijan Belec Arijan Belec
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Arijan Belec
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Table of Contents (21) Chapters Close

Preface 1. Part 1: Materials in Cycles FREE CHAPTER
2. Chapter 1: Creating Materials in Blender 3. Chapter 2: Introducing Material Nodes 4. Chapter 3: Mapping Images with Nodes 5. Part 2: Understanding Realistic Texturing
6. Chapter 4: Achieving Realism with Texture Maps 7. Chapter 5: Generating Texture Maps with Cycles 8. Chapter 6: Creating Bumpy Surfaces with Displacement Maps 9. Part 3: UV Mapping and Texture Painting
10. Chapter 7: UV-Unwrapping 3D Models for Texturing 11. Chapter 8: Baking Ambient Occlusion Maps 12. Chapter 9: Introducing Texture Painting 13. Chapter 10: Creating Photorealistic Textures on a 3D Model 14. Part 4: Lighting and Rendering
15. Chapter 11: Lighting a Scene in Cycles 16. Chapter 12: Creating Photorealistic Environments with HDRIs 17. Chapter 13: Preparing the Camera for Rendering 18. Chapter 14: Rendering with Cycles 19. Index 20. Other Books You May Enjoy

Painting buttons with stencils

We will now use a custom stencil to texture-paint some icons onto the buttons on the steering wheel. Lots of icons can be found online by searching for dashboard icons, but you can download a pre-made icon stencil from the link provided in the Technical requirements section of this chapter to save time.

In the following steps, we will prepare the buttons for texture painting so that we can use the stencil:

  1. Add a new material to the buttons and name the material Buttons.

    In the material, add an Image Texture node.

Figure 10.31 – Creating a new material for the buttons

Figure 10.31 – Creating a new material for the buttons

  1. In the Image Texture node, generate a new black image named Button Icons and set the resolution to 2048x2048.
Figure 10.32 – Generating a new image for the buttons

Figure 10.32 – Generating a new image for the buttons

  1. With the buttons selected in object mode, switch to the Texture Paint workspace. The object has already been UV-unwrapped.
  2. ...
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