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Scala Design Patterns

You're reading from   Scala Design Patterns Design modular, clean, and scalable applications by applying proven design patterns in Scala

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Product type Paperback
Published in Apr 2018
Publisher Packt
ISBN-13 9781788471305
Length 396 pages
Edition 2nd Edition
Languages
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Author (1):
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Ivan Nikolov Ivan Nikolov
Author Profile Icon Ivan Nikolov
Ivan Nikolov
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Table of Contents (14) Chapters Close

Preface 1. The Design Patterns Out There and Setting Up Your Environment 2. Traits and Mixin Compositions FREE CHAPTER 3. Unification 4. Abstract and Self Types 5. Aspect-Oriented Programming and Components 6. Creational Design Patterns 7. Structural Design Patterns 8. Behavioral Design Patterns – Part One 9. Behavioral Design Patterns – Part Two 10. Functional Design Patterns – the Deep Theory 11. Applying What We Have Learned 12. Real-Life Applications 13. Other Books You May Enjoy

Behavioral Design Patterns – Part Two

The group of behavioral design patterns is a relatively big one. In the previous chapter, we looked at the first part of behavioral design patterns and understood what their purpose is. As we already know, these patterns are used to deal with behavior and modeling object communication in computer programs.

In this chapter, we will continue going through the different behavioral design patterns as seen from the point of view of Scala. We will look at the following topics:

  • Iterator
  • Mediator
  • Memento
  • Observer
  • State
  • Template method
  • Visitor

The design patterns that we will cover in this chapter might not be as relevant to functional programming as some of the others we've seen earlier. They might look like Scala implementations of Java design patterns and this will actually be the case. However, this does not make them unnecessary...

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