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Unity 5  Game Optimization

You're reading from   Unity 5 Game Optimization Master performance optimization for Unity3D applications with tips and techniques that cover every aspect of the Unity3D Engine

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Product type Paperback
Published in Nov 2015
Publisher Packt
ISBN-13 9781785884580
Length 296 pages
Edition 1st Edition
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Author (1):
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Chris Dickinson Chris Dickinson
Author Profile Icon Chris Dickinson
Chris Dickinson
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Table of Contents (10) Chapters Close

Chapter 7. Masterful Memory Management

Using memory properly within the Unity Engine requires a good amount of understanding of the underlying Unity Engine and Mono Framework. This can be a bit of an intimidating place for some developers, since many picked Unity as their solution primarily to avoid the kind of low-level grunt work that comes from engine development and memory management. They would prefer instead to focus on higher-level concerns related to gameplay implementation, level design, and art asset management.

Many games of limited scope can get away with focusing on such higher-level concerns, at the cost of wasted resources, and may never run into any problems related to memory. This is all well and good until the day it becomes a problem. At this point, their neglect in understanding the important components of the engine leads to a scramble to find solutions that can be difficult to understand and implement without proper knowledge to back it up.

Therefore, understanding...

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