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Blender 3D Basics Beginner's Guide Second Edition

You're reading from   Blender 3D Basics Beginner's Guide Second Edition A quick and easy-to-use guide to create 3D modeling and animation using Blender 2.7

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Product type Paperback
Published in Aug 2014
Publisher Packt
ISBN-13 9781783984909
Length 526 pages
Edition 1st Edition
Tools
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Author (1):
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Gordon Fisher Gordon Fisher
Author Profile Icon Gordon Fisher
Gordon Fisher
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Table of Contents (15) Chapters Close

Preface 1. Introducing Blender and Animation FREE CHAPTER 2. Getting Comfortable Using the 3D View 3. Controlling the Lamp, the Camera, and Animating Objects 4. Modeling with Vertices, Edges, and Faces 5. Building a Simple Boat 6. Making and Moving the Oars 7. Planning Your Work, Working Your Plan 8. Making the Sloop 9. Finishing Your Sloop 10. Modeling Organic Forms, Sea, and Terrain 11. Improving Your Lighting and Camera Work 12. Rendering and Compositing A. Pop Quiz Answers Index

Time for action – making an emission material

Now, you have the kiln set, but you need to have a source for the light. This will be an emission material. With Cycles, your light source can be any shape:

  1. Press the 3 and 5 keys on the NumPad to get the Right Ortho view.
  2. Press Shift + A and create a UV Sphere from the Mesh menu.
  3. Scale it down so it just fits within the central cavity of the kiln.
  4. In the Materials panel of the Properties window, press the + sign to create a new material. Click on the New button. Name the material Light.
  5. In the Surface subpanel, change the Surface from Diffuse BSDF to Emission. You may have to scroll to the bottom to find it.
  6. Set Strength to 60.
  7. In the Timeline window, select the Current Editor Type button, and choose Node Editor from the pop-up menu.
  8. Use the double-pointed arrow to move the border between the Node Editor window and the 3D View window up a bit. Zoom into the nodes you see in the Node Editor window.
  9. Cycles materials can be edited in the Node Editor...
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