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Blender 3D By Example

You're reading from   Blender 3D By Example Design a complete workflow with Blender to create stunning 3D scenes and films step-by-step!

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Product type Paperback
Published in Sep 2015
Publisher Packt
ISBN-13 9781785285073
Length 334 pages
Edition 1st Edition
Tools
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Toc

Table of Contents (12) Chapters Close

Preface 1. Straight into Blender! 2. Robot Toy – Modeling of an Object FREE CHAPTER 3. Alien Character – Base Mesh Creation and Sculpting 4. Alien Character – Creating a Proper Topology and Transferring the Sculpt Details 5. Haunted House – Modeling of the Scene 6. Haunted House – Putting Colors on It 7. Haunted House – Adding Materials and Lights in Cycles 8. Rat Cowboy – Learning To Rig a Character for Animation 9. Rat Cowboy – Animate a Full Sequence 10. Rat Cowboy – Rendering, Compositing, and Editing Index

Compositing a mist pass


As a bonus, we are going to learn how we can create and composite a mist pass with Cycles. But to do this, we will need to do a render. So let's do a render with 500 samples:

  1. We will first have to activate the mist pass in the Render Layer tab of the Properties editor. Now we can access the mist settings in the World setting panel. We will set Start to 0 m and Depth to 37 m.

  2. In order to see the mist, we will need to composite it over the render. We will learn more about compositing in further chapters, so don't worry if we don't go deep into the subject right now. In the Node Editor, we will have to switch to the Compositing Node mode (the second button after the material in the header). We will need to check Use Nodes and Backdrop in order to see our changes in real time. As you can see, we already have a RenderLayers node plug in the Composite node (the final output of the image).

  3. In between, we can add a Mix node (press Shift + A and select Color | Mix) and feed...

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