Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Blender 3D Cookbook

You're reading from   Blender 3D Cookbook Build your very own stunning characters in Blender from scratch

Arrow left icon
Product type Paperback
Published in Jul 2015
Publisher
ISBN-13 9781783984886
Length 608 pages
Edition 1st Edition
Tools
Arrow right icon
Author (1):
Arrow left icon
Enrico Valenza Enrico Valenza
Author Profile Icon Enrico Valenza
Enrico Valenza
Arrow right icon
View More author details
Toc

Table of Contents (16) Chapters Close

Preface 1. Modeling the Character's Base Mesh 2. Sculpting the Character's Base Mesh FREE CHAPTER 3. Polygonal Modeling of the Character's Accessories 4. Re-topology of the High Resolution Sculpted Character's Mesh 5. Unwrapping the Low Resolution Mesh 6. Rigging the Low Resolution Mesh 7. Skinning the Low Resolution Mesh 8. Finalizing the Model 9. Animating the Character 10. Creating the Textures 11. Refining the Textures 12. Creating the Materials in Cycles 13. Creating the Materials in Blender Internal 14. Lighting, Rendering, and a Little Bit of Compositing Index

Creating shape keys


In this recipe, we'll set the shape keys to create (even if limited) facial expressions and to fake the stretching and the contracting effect of the character's arm muscles, and we'll add some more shape keys to fix issues in the character's shape.

Getting ready

First, let's prepare a bit the scene and the model:

  1. Start Blender and load the Gidiosaurus_skinning_rigify.blend file, which is the same as the Gidiosaurus_skinning_03.blend file but with the rig created by the Rigify add-on (and later edited to add the other bones exactly as explained in the last chapter's recipes).

  2. In the Outliner, click on the respective eye icons to hide the Armor, Eyes, and Tiers_simplified objects and the Armature, whose name in this case is rig.

  3. Select the Gidiosaurus_lowres object and press the 1 key on the numpad to go into the Front view.

  4. Press Z to go into the Wireframe viewport shading mode and the 5 key on the numpad to switch to the Ortho view if it is not already.

  5. Enter Edit Mode and box...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image