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Game Development Projects with Unreal Engine

You're reading from   Game Development Projects with Unreal Engine Learn to build your first games and bring your ideas to life using UE4 and C++

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Product type Paperback
Published in Nov 2020
Publisher Packt
ISBN-13 9781800209220
Length 822 pages
Edition 1st Edition
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Authors (5):
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Hammad Fozi Hammad Fozi
Author Profile Icon Hammad Fozi
Hammad Fozi
Devin Sherry Devin Sherry
Author Profile Icon Devin Sherry
Devin Sherry
Gustavo Reis Gustavo Reis
Author Profile Icon Gustavo Reis
Gustavo Reis
David Pereira David Pereira
Author Profile Icon David Pereira
David Pereira
Gonçalo Marques Gonçalo Marques
Author Profile Icon Gonçalo Marques
Gonçalo Marques
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Toc

Table of Contents (19) Chapters Close

Preface
1. Unreal Engine Introduction 2. Working with Unreal Engine FREE CHAPTER 3. Character Class Components and Blueprint Setup 4. Player Input 5. Line Traces 6. Collision Objects 7. UE4 Utilities 8. User Interfaces 9. Audio-Visual Elements 10. Creating a SuperSideScroller Game 11. Blend Spaces 1D, Key Bindings, and State Machines 12. Animation Blending and Montages 13. Enemy Artificial Intelligence 14. Spawning the Player Projectile 15. Collectibles, Power-Ups, and Pickups 16. Multiplayer Basics 17. Remote Procedure Calls 18. Gameplay Framework Classes in Multiplayer

Gameplay Framework Classes in Multiplayer

Unreal Engine 4 comes with a gameplay framework, which is a set of classes that allow you to create games more easily. The gameplay framework does this by providing built-in common functionality that is present in most games, such as a way to define the game rules (game mode), and a way to control a character (the player controller and pawn/character class). When an instance of a gameplay framework class is created in a multiplayer environment, it can exist on the server, on the clients, and on the owning client, which is the client that has its player controller as the owner of that instance. This means that the instances of the gameplay framework classes will always fall into one of the following categories:

  • Server Only: The instances of the class will only exist on the server.
  • Server and Clients: The instances of the class will exist on the server and the clients.
  • Server and Owning Client: The instances of the class...
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