Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
HoloLens Blueprints

You're reading from   HoloLens Blueprints Build immersive AR and Mixed Reality Applications

Arrow left icon
Product type Paperback
Published in Jun 2017
Publisher Packt
ISBN-13 9781787281943
Length 336 pages
Edition 1st Edition
Languages
Arrow right icon
Authors (3):
Arrow left icon
Manish Sharma Manish Sharma
Author Profile Icon Manish Sharma
Manish Sharma
Mallikarjuna Rao Mallikarjuna Rao
Author Profile Icon Mallikarjuna Rao
Mallikarjuna Rao
Abhijit Jana Abhijit Jana
Author Profile Icon Abhijit Jana
Abhijit Jana
Arrow right icon
View More author details
Toc

Table of Contents (11) Chapters Close

Preface 1. Digital Reality - Under the Hood FREE CHAPTER 2. HoloLens – The Most Natural Way to Interact 3. Explore HoloLens as Hologram - Scenario Identification and Sketching 4. Explore HoloLens as Hologram - Developing Application and Deploying on Device 5. Remote Monitoring of Smart Building(s) Using HoloLens - Scenario Identification and Sketching 6. Remote Monitoring of Smart Building(s) Using HoloLens - Developing Application and Deploying on Device 7. Build End-to-End Retail Solution - Scenario Identification and Sketching 8. Build End-to-End Retail Scenario - Developing Application and Deploying on Device 9. Possibilities 10. Microsoft HoloLens in Enterprise

Digital Reality - Under the Hood

Welcome to the world of Digital Reality. The purpose of Digital Reality is to bring immersive experiences, such as taking or transporting you to different world or places, make you interact within those immersive, mix digital experiences with reality, and ultimately open new horizons to make you more productive. Applications of Digital Reality are advancing day by day; some of them are in the field of gaming, education, defense, tourism, aerospace, corporate productivity, enterprise applications, and so on.

The spectrum and scenarios of Digital Reality are huge. In order to understand them better, they are broken down into three different categories:

  • Virtual Reality (VR): It is where you are disconnected from the real world and experience the virtual world. Devices available on the market for VR are Oculus Rift, Google VR, and so on. VR is the common abbreviation of Virtual Reality.
  • Augmented Reality (AR): It is where digital data is overlaid over the real world. Pokemon GO, one of the very famous games, is an example of this globally. A device available on the market, which falls under this category, is Google Glass.Augmented Reality is abbreviated to AR.
  • Mixed Reality (MR): It spreads across the boundary of the real environment and VR. Using MR, you can have a seamless and immersive integration of the virtual and the real world. Mixed Reality is abbreviated to MR.

This book is mainly focused on developing MR applications using Microsoft HoloLens devices.

Although these technologies look similar in the way they are used, and sometimes the difference is confusing to understand, there is a very clear boundary that distinguishes these technologies from each other. As you can see in the following diagram, there is a very clear distinction between AR and VR. However, MR has a spectrum, which overlaps across all three boundaries of real world, AR, and MR.

Digital Reality Spectrum

The following table describes the differences between the three. Later in the chapter, we will go through the details of each one of them.

Virtual Reality Augmented Reality Mixed Reality
  • Complete Virtual World
  • User is completely isolated from the real world
  • Device examples: Oculus Rift and Google VR
  • Overlays Data over the real world
  • Often used for mobile devices
  • Device example: Google Glass
  • Application example: Pokemon GO
  • Seamless integration of the real and virtual world
  • Virtual world interacts with real world
  • Natural interactions
  • Device examples: HoloLens and Meta

 

Let's explore VR, AR, and MR in more detail.

You have been reading a chapter from
HoloLens Blueprints
Published in: Jun 2017
Publisher: Packt
ISBN-13: 9781787281943
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image