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Unity 5.x Game AI Programming Cookbook

You're reading from   Unity 5.x Game AI Programming Cookbook Build and customize a wide range of powerful Unity AI systems with over 70 hands-on recipes and techniques

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Product type Paperback
Published in Mar 2016
Publisher Packt
ISBN-13 9781783553570
Length 278 pages
Edition 1st Edition
Tools
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Authors (2):
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Jorge Palacios Jorge Palacios
Author Profile Icon Jorge Palacios
Jorge Palacios
Jorge Elieser P Garrido Jorge Elieser P Garrido
Author Profile Icon Jorge Elieser P Garrido
Jorge Elieser P Garrido
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Toc

Table of Contents (10) Chapters Close

Preface 1. Behaviors – Intelligent Movement FREE CHAPTER 2. Navigation 3. Decision Making 4. Coordination and Tactics 5. Agent Awareness 6. Board Games AI 7. Learning Techniques 8. Miscellaneous Index

Introduction

Unity has been one of the most popular game engines for quite a while now, and it's probably the de facto game development tool for indie developers, not only because of its business model, which has a low entry barrier, but also because of its robust project editor, year-by-year technological improvement, and most importantly, ease of use and an ever-growing community of developers around the globe.

Thanks to Unity's heavy lifting behind the scenes (rendering, physics, integration, and cross-platform deployment, just to name a few) it's possible for us to focus on creating the AI systems that will bring to life our games, creating great real-time experiences in the blink of an eye.

The goal of this book is to give you the tools to build great AI, for creating better enemies, polishing that final boss, or even building your own customized AI engine.

In this chapter, we will start by exploring some of the most interesting movement algorithms based on the steering behavior principles developed by Craig Reynolds, along with work from Ian Millington. These recipes are the stepping stones for most of the AI used in advanced games and other algorithms that rely on movement, such as the family of path-finding algorithms.

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Unity 5.x Game AI Programming Cookbook
Published in: Mar 2016
Publisher: Packt
ISBN-13: 9781783553570
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