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Unreal Engine 4 AI Programming Essentials

You're reading from   Unreal Engine 4 AI Programming Essentials Create responsive and intelligent game AI using Blueprints in Unreal Engine 4

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Product type Paperback
Published in Mar 2016
Publisher
ISBN-13 9781784393120
Length 188 pages
Edition 1st Edition
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Authors (2):
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Jie Feng Jie Feng
Author Profile Icon Jie Feng
Jie Feng
Peter Newton Peter Newton
Author Profile Icon Peter Newton
Peter Newton
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Table of Contents (11) Chapters Close

Preface 1. Introduction to Game AI FREE CHAPTER 2. Creating Basic AI 3. Adding Randomness and Probability 4. Introducing Movement 5. Giving AI Choices 6. How Does Our AI Sense? 7. More Advanced Movement 8. Creating Patrol, Chase, and Attack AI 9. What Have We Learned? Index

Waypoints


Similar to the AI Sense project, these waypoints will have a reference to the next waypoint. This simple link between two waypoints allows us to create paths for our AI to navigate to.

Now, we should move on making these waypoints; perform the following steps:

  1. To begin, let's right-click in the space inside the Folder section and go to Blueprint. At the bottom, search in All Classes for TargetPoint. Select it and then hit Select to create it. Then, name it Waypoint and open this in EventGraph.

  2. On the left-hand side under My Blueprint, add a variable waypoint named NextWaypoint. We will use this to find the next waypoint to transverse to.

  3. Add four waypoints to the level and link them together using the NextWaypoint variable. The connection should look similar to A->B->C->D->. D should then connect to A, thus creating a loop.

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