Updating the engine
Open the Engine.cpp
file and add the following highlighted code to load the sprite-sheet texture at the end of the Engine constructor:
Engine::Engine() { // Get the screen resolution and create an SFML window and View Vector2f resolution; resolution.x = VideoMode::getDesktopMode().width; resolution.y = VideoMode::getDesktopMode().height; m_Window.create(VideoMode(resolution.x, resolution.y), "Thomas was late", Style::Fullscreen); // Initialize the full screen view m_MainView.setSize(resolution); m_HudView.reset( FloatRect(0, 0, resolution.x, resolution.y)); // Initialize the split-screen Views &...