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Blender 3D Incredible Machines

You're reading from   Blender 3D Incredible Machines Design, model, and texture complex mechanical objects in Blender

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Product type Paperback
Published in Feb 2016
Publisher
ISBN-13 9781785282010
Length 392 pages
Edition 1st Edition
Tools
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Authors (2):
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Allan Brito Allan Brito
Author Profile Icon Allan Brito
Allan Brito
Christopher Kuhn Christopher Kuhn
Author Profile Icon Christopher Kuhn
Christopher Kuhn
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Toc

Table of Contents (11) Chapters Close

Preface 1. Sci-Fi Pistol - Creating the Basic Shapes 2. Sci-Fi Pistol - Adding Details FREE CHAPTER 3. Texturing and Rendering Your Sci-Fi Pistol 4. Spacecraft – Creating the Basic Shapes 5. Spacecraft - Adding Details 6. Spacecraft – Materials, Textures, and Rendering 7. Modeling Your Freestyle Robot 8. Robot - Freestyle Rendering 9. Low-Poly Racer – Building the Mesh 10. Low-Poly Racer – Materials and Textures

Creating materials


Materials in Blender Internal work a lot differently than they do in Cycles. In some ways, it's easier and more straightforward.

Cycles gives you a lot of preset shaders (GlassGlossyDiffuse, and Emission) and more. Blender Internal doesn't work that way. Instead, you manually configure the properties for each shader. You select your diffuse color, specular color, specular intensity (shininess), hardness of specularity (how smoothly the shiny parts blend into the rest of the material), and more.

You also have a number of different shading options. Since we're going for a cartoon look to our robot, we'll pick the Toon shader for both our Diffuse and Specular (glossy) shaders. You can adjust the various settings until the preview material looks approximately the way you'd like:

When you've got a decent setup, go ahead and try a quick render:

One thing you may notice here is that the scene renders significantly faster than it did in Cycles. We're not getting the added...

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