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Mastering Adobe Animate 2023

You're reading from   Mastering Adobe Animate 2023 A comprehensive guide to designing modern, animated, and interactive content using Animate

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Product type Paperback
Published in Feb 2023
Publisher Packt
ISBN-13 9781837636266
Length 438 pages
Edition 3rd Edition
Concepts
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Author (1):
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Joseph Labrecque Joseph Labrecque
Author Profile Icon Joseph Labrecque
Joseph Labrecque
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Table of Contents (19) Chapters Close

Preface 1. Part 1: Getting Up to Speed
2. Chapter 1: Exploring Adobe Animate FREE CHAPTER 3. Chapter 2: Creating and Animating Shapes 4. Chapter 3: Animating with Symbols, Classic Tweens, and Motion Tweens 5. Part 2: Animating with Diverse Techniques
6. Chapter 4: Enhancing Animations Using Advanced Layers Mode 7. Chapter 5: Setting Up Characters Using Layer Parenting 8. Chapter 6: Physical Motion with Inverse Kinematics 9. Chapter 7: Creating and Manipulating Warped Objects 10. Chapter 8: Modern Rigging Techniques 11. Part 3: Exploring Additional Capabilities
12. Chapter 9: Making Interactive Art with Creative Coding Techniques 13. Chapter 10: Developing Web-Based Games 14. Chapter 11: Producing Virtual Reality Content 15. Chapter 12: Building Apps for Desktop and Mobile 16. Chapter 13: Extending Adobe Animate 17. Index 18. Other Books You May Enjoy

Producing Virtual Reality Content

In the previous chapter, we explored the concept of game development for the native web and programmed an entire game using JavaScript and the HTML5 Canvas document type.

This chapter will focus on the Virtual Reality (VR) and WebGL glTF document types within Animate. Virtual reality is cutting-edge technology and Animate has its own take on this space using both panoramic and 360-degree VR concepts. We’ll get an overview of the VR document type within the software and then move directly on to assembling our Virtual Reality environments with scenes and textures. Once these environments are established, we’ll add additional assets as part of each scene, animate them using the Asset Warp tool, which we first encountered in Chapter 7, Creating and Manipulating Warped Objects, and write code to allow interaction with the user. Finally, we’ll explore a panel in Animate specifically for testing and adjusting VR content.

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