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Template Metaprogramming with C++

You're reading from   Template Metaprogramming with C++ Learn everything about C++ templates and unlock the power of template metaprogramming

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Product type Paperback
Published in Aug 2022
Publisher Packt
ISBN-13 9781803243450
Length 480 pages
Edition 1st Edition
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Author (1):
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Marius Bancila Marius Bancila
Author Profile Icon Marius Bancila
Marius Bancila
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Table of Contents (16) Chapters Close

Preface 1. Part 1: Core Template Concepts
2. Chapter 1: An Introduction to Templates FREE CHAPTER 3. Chapter 2: Template Fundamentals 4. Chapter 3: Variadic Templates 5. Part 2: Advanced Template Features
6. Chapter 4: Advanced Template Concepts 7. Chapter 5: Type Traits and Conditional Compilation 8. Chapter 6: Concepts and Constraints 9. Part 3: Applied Templates
10. Chapter 7: Patterns and Idioms 11. Chapter 8: Ranges and Algorithms 12. Chapter 9: The Ranges Library 13. Assignment Answers 14. Other Books You May Enjoy Appendix: Closing Notes

Preface

The C++ programming language is one of the most widely used in the world and it has been so for decades. Its success isn’t due just to the performance it provides or maybe to its ease of use, which many would argue against, but probably to its versatility. C++ is a general-purpose, multi-paradigm programming language that blends together procedural, functional, and generic programming.

Generic programming is a paradigm of writing code such as that entities such as functions and classes are written in terms of types that are specified later. These generic entities are instantiated only when needed for specific types that are specified as arguments. These generic entities are known as templates in C++.

Metaprogramming is the programming technique of using templates (and constexpr functions in C++) to generate code at compile-time that is then merged with the rest of the source code for compiling a final program. Metaprogramming implies that at least an input or an output is a type.

Templates in C++ have a reputation of being pretty horrendous, as described in the C++ Core Guideless (a document of dos and don’ts maintained by Bjarne Stroustrup and Herb Sutter). However, they make generic libraries possible such as the C++ Standard Library that C++ developers use all the time. Whether you’re writing templates yourself or just using templates written by others (such as standard containers or algorithms), templates are most likely part of your daily code.

This book is intended to provide a good understanding of all the spectrum of templates available in C++ (from their basic syntax to concepts in C++20). This will be the focus of the first two parts of the book. The third and final part will help you put the newly acquired knowledge into practice to perform metaprogramming with templates.

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