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Unity 2020 Virtual Reality Projects

You're reading from   Unity 2020 Virtual Reality Projects Learn VR development by building immersive applications and games with Unity 2019.4 and later versions

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Product type Paperback
Published in Jul 2020
Publisher Packt
ISBN-13 9781839217333
Length 592 pages
Edition 3rd Edition
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Author (1):
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Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
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Table of Contents (15) Chapters Close

Preface 1. Virtually Everything for Everyone 2. Understanding Unity, Content, and Scale FREE CHAPTER 3. Setting Up Your Project for VR 4. Using Gaze-Based Control 5. Interacting with Your Hands 6. Canvasing the World Space UI 7. Teleporting, Locomotion, and Comfort 8. Lighting, Rendering, Realism 9. Playing with Physics and Fire 10. Exploring Interactive Spaces 11. Using All 360 Degrees 12. Animation and VR Storytelling 13. Optimizing for Performance and Comfort 14. Other Books You May Enjoy

Constructing the art gallery building

For this project, we are first going to construct an art gallery building to display artwork and provide a space for the user to interact. If you'd like to skip this topic, you can use the prebuilt GalleryBuilding.obj file included with the downloadable files for this project. If you'd like to make the building from scratch using ProBuilder, continue with this section.

In previous editions of this book, we used the free and open source Blender software (https://www.blender.org/) to construct the art gallery building. Since then, Unity acquired ProBuilder, and these tools are now directly integrated with the Unity Editor. While not as robust as Blender, ProBuilder provides the tools we need for this project.

To begin, I've drawn a simple floor plan on an 11" x 8.5" piece of graph paper and scanned with a desktop scanner (gallery-floorplan.png). Each square of the graph paper is a one-foot scale. It...

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