Index
A
- Add Cylinder option / Creating the first shape
- arm, modular robot toy
- creating / Making an arm
- armature, Teddy Bear Figurine
- making / Making an armature
- weights, fixing / Fixing the armature weights
- At Last option / Merging the problem away
- Autodesk 123D
- URL / Choosing a modeling tool
B
- bad geometry
- cleaning up / Cleaning up bad geometry
- extra edge, deleting / Deleting an extra edge
- problem, merging / Merging the problem away
- hidden points, finding / Finding hidden points
- lines, uncrossing / Uncrossing the lines
- final cleanup / Final cleanup
- base
- making flat / Making a flat base
- BezierCircle / Adding the numbers
- Blender
- URL / Choosing a modeling tool
- installing / Installing Blender
- downloading / Installing Blender
- about / Getting acquainted with Blender
- 3D view panel / The 3D View panel
- outliner panel / The Outliner panel
- properties panel / The Properties panel
- info panel / The Info panel
- timeline panel / The Timeline panel
- customizing / Blender customization
- setting up, for Mac OSX / Setting up for Mac OSX
- general tips / General Blender tips
- new file, creating / Getting started
- first shape, creating / Creating the first shape
- grid paper method, using / Using the grid paper method with Blender
- blueprints
- about / The blueprints
- body, modular robot toy / Engineering the body
- Border Select (B) / Making the connector
- border select operation
- steps / Shaping the body of the mug
- bottom
- flattening / Flattening the bottom
- boundaries, D6 Spinner
- defining / Defining the boundaries
- BoxBottom / Modeling the case – bottom
- BoxBottomPegHolder / Modeling the case – bottom
- BoxBottomRackGuide / Modeling the case – bottom
- BoxInterior / Docking the spring
- bracelet
- modeling / Modeling the bracelet
- printing / Printing the bracelet
- BraceletShape cylinder / Modeling the bracelet
- bridges
- building / Building bridges
C
- caliper
- using / Using a caliper
- case, D6 Spinner
- lid / Modeling the case – lid
- bottom / Modeling the case – bottom
- connector, modular robot toy
- creating / Making the connector
- splitting / Splitting the connector
- cube
- creating / Adding a handle
D
- 3D printing
- about / The working of 3D printing
- 3D scanned file
- downloading / Downloading a 3D scanned file
- 3D view panel
- about / The 3D View panel
- D6 Spinner
- spring, extracting / Extracting the spring
- project, starting / Starting the project
- spring, modeling / Modeling the spring
- boundaries, defining / Defining the boundaries
- building / Building the spinner
- Blender, extending with gears / Extending Blender with gears
- gear, adding / Adding a gear to the spinner
- peg, spinning / Spinning on a peg
- numbers, adding / Adding the numbers
- rack, building / Building a rack
- trigger, adding / Adding the trigger
- spring, docking / Docking the spring
- case, modeling / Modeling the case – lid, Modeling the case – bottom
- print, preparing for / Preparing for print
- assembling / Printing and assembly
- printing / Printing and assembly
- digital caliper
- about / Taking measurements
- downloading
- Blender / Installing Blender
- Download This Thing! button / Downloading a 3D scanned file
- dual extruders
- designing for / Designing for dual extruders
- Dynamic Topology / Drawing the details
E
- Extrude (E) / Shaping the leg, Making a stick figure
- extrude operation / Shaping the handle
- steps / Shaping the body of the mug
- Extruding (E) / Smoothing the skin
F
- face illusion vase
- silhouette, tracing / Tracing the silhouette
- pot, creating from line / Creating a vase from the lines
- solidify, using to make walls / Using Solidify to make walls
- solid base, making / Making a solid base
- printing / Printing the vase
- fat
- trimming / Trimming the fat
- more fat, trimming / Trimming more fat
- FinalFigure / Inspecting before print
- finger
- modelling / Modeling the finger
G
- gears, D6 Spinner
- Blender, extending with / Extending Blender with gears
- adding / Adding a gear to the spinner
- grab operation
- steps / Adding a handle, Shaping the body of the mug
- grid paper method
- about / Grid paper method
- using, with Blender / Using the grid paper method with Blender
- shape, modeling / Using the grid paper method with Blender
- smaller groups, faces creating / Using the grid paper method with Blender
H
- handle
- adjusting / Adding a handle
- shaping / Shaping the handle
- head, modular robot toy
- forming / Forming the head
I
- info panel
- about / The Info panel
- installing
- Blender / Installing Blender
L
- leg, modular robot toy
- shaping / Shaping the leg
- lion
- fat, burning / Trimming the fat
- scan, orienting / Orienting the scan
- fat. trimming / Trimming more fat
- back / Detail work on the back
M
- MakerbotBlueprints directory / Getting a profile
- MakerWare
- settings, editing / Editing the settings in MakerWare
- Merge tool / Merging the problem away
- Mirror modifier / Making a stick figure
- model, Teddy Bear Figurine
- simplifying / Simplifying the model
- modelling tool
- selecting / Choosing a modeling tool
- modular robot toy
- connector, creating / Making the connector
- connector, splitting / Splitting the connector
- printable peg, building / Building a printable peg
- hole, putting in pocket / Putting a hole in our pocket
- constructing / Constructing a robot
- printing parts, assembling / Assembling the parts to print
- printing / Printing and assembly
- assembling / Printing and assembly
- modular robot toy, constructing
- about / Constructing a robot
- body, engineering / Engineering the body
- torso, creating / Creating the torso
- arm, creating / Making an arm
- leg, shaping / Shaping the leg
- head, forming / Forming the head
- mug
- creating / Creating the first shape
- save point, creating / Creating a save point
- view, adjusting / Adjusting the view
- grab operation / Adding a handle, Shaping the body of the mug
- rough edges, smoothing / Smoothing the rough edges
- body, shaping / Shaping the body of the mug
- border select operation / Shaping the body of the mug
- extrude operation / Shaping the body of the mug
- Mug Final / Joining the shapes
- Multiresolution
- about / Smoothing the rough edges, Smoothing the skin
O
- OpenSCAD
- URL / Choosing a modeling tool
- outliner panel
- about / The Outliner panel
- overhangs
- branching out with / Branching out with overhangs
P
- peg, D6 Spinner
- spinning / Spinning on a peg
- PegBody / Making the connector
- Pose Position / Making an armature
- pot
- creating, from line / Creating a vase from the lines
- print
- exporting for / Exporting for print
- printable peg, modular robot toy
- building / Building a printable peg
- PrintHead, modular robot toy / Assembling the parts to print
- printing
- supportless printing, building for / Building for supportless prints
- profile
- getting / Getting a profile
- properties panel
- about / The Properties panel
Q
- Quad View (Ctrl + Alt + Q) / Inspecting before print
R
- rack, D6 Spinner
- building / Building a rack
- RackFingerHole / Adding the trigger
- Recalculate button / Final cleanup
- ReplicatorG
- settings, editing / Editing the settings in ReplicatorG
- ring
- placing, on floor / Putting the ring on the floor
- test ring, making / Making a test ring
- test ring, resizing / Resizing the test ring
- SD holder, adding / Adding the SD holder to the ring
- rotate operation
- steps / Adding a handle
- rough edges
- smoothing / Smoothing the rough edges
S
- Save As Blender File button / Getting started
- save point
- creating / Creating a save point
- scan
- orienting / Orienting the scan
- SculptDraw / Drawing the details
- Sculptris
- URL / Choosing a modeling tool
- SD card holder
- adding / Adding an SD card holder
- SD holder
- adding, to ring / Adding the SD holder to the ring
- Separate command / Trimming the fat
- settings
- in ReplicatorG, editing / Editing the settings in ReplicatorG
- in MakerWare, editing / Editing the settings in MakerWare
- shape
- modifying / Smoothing the rough edges
- refining / Refining the shape
- shapes
- joining / Joining the shapes
- silhouette
- tracing / Tracing the silhouette
- skin, Teddy Bear Figurine
- putting on bones / Putting the skin on the bones
- Skin Resize (Ctrl + A) / Putting the skin on the bones
- SolidWorks
- URL / Choosing a modeling tool
- Spinner / Building a rack
- SpinnerGear / Extending Blender with gears, Adding a gear to the spinner
- spring, D6 Spinner
- extracting / Extracting the spring
- modeling / Modeling the spring
- docking / Docking the spring
- Standard Tessellation Language (STL) / Exporting for print
- Subdivide button / Shaping the body of the mug
- supportless printing
- building / Building for supportless prints
- designing / Designing supportless – overhangs and bridges
T
- Teddy Bear Figurine
- stick figure, creating / Making a stick figure
- stack figure, creating / Making a stick figure
- skin, putting on bones / Putting the skin on the bones
- skin, smoothing / Smoothing the skin
- third dimension, adjusting for / Adjusting for the third dimension
- armature, making / Making an armature
- details, drawing / Drawing the details
- model, simplifying / Simplifying the model
- armature weights, fixing / Fixing the armature weights
- posing / Posing the bear
- inspecting, before print / Inspecting before print
- timeline panel
- about / The Timeline panel
- Top Ortho view / Adjusting for the third dimension
- torso, modular robot toy
- creating / Creating the torso
- trigger, D6 Spinner
- adding / Adding the trigger
V
- view
- adjusting / Adjusting the view
- rotating / Adjusting the view
- zooming / Adjusting the view
- panning / Adjusting the view
- commands, using / Adjusting the view
W
- Weight Paint mode / Making an armature
- Wings3D
- URL / Choosing a modeling tool
Z
- Zbrush
- URL / Choosing a modeling tool