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Building a Game with Unity and Blender

You're reading from   Building a Game with Unity and Blender Learn how to build a complete 3D game using the industry-leading Unity game development engine and Blender, the graphics software that gives life to your ideas

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Product type Paperback
Published in Nov 2015
Publisher
ISBN-13 9781785282140
Length 250 pages
Edition 1st Edition
Tools
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Toc

Table of Contents (11) Chapters Close

Preface 1. Creating Your Game Concept 2. Creating Characters FREE CHAPTER 3. Animating Your Characters 4. Creating the Environment 5. Integrating Your Assets into the Game 6. Developing the Game Structure 7. Creating Levels and Game Progression 8. Post-Production and Visual FX 9. Deploying the Game Index

Chapter 2. Creating Characters

In the previous chapter, we learned the process of creating our own game concept, which was mostly theoretical. In this chapter, however, we are going to get our hands dirty by learning how to create 3D characters from scratch using Blender!

In this chapter, we will cover:

  • Downloading Blender for Windows, Mac OS X, or Linux
  • A quick look at the basic user interface of Blender
  • Creating a 3D model of the monster from scratch
  • Unwrapping UV and creating a texture for the monster
  • Creating a 3D model of the player character from scratch
  • Unwrapping UV and creating a texture for the player character
You have been reading a chapter from
Building a Game with Unity and Blender
Published in: Nov 2015
Publisher:
ISBN-13: 9781785282140
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