15. Collectibles, Power-Ups, and Pickups
Overview
In this chapter, we will create collectible coins and potion power-ups for the player. Furthermore, we will design the UI for the collectible coins using the Unreal Motion Graphics UI Designer, or UMG as it is more commonly known. Lastly, we will create bricks that will have these collectibles hidden inside of them. By the end of this chapter, you will be able to implement collectibles and power-ups for a player character to find within a level environment.