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Game Development Projects with Unreal Engine

You're reading from   Game Development Projects with Unreal Engine Learn to build your first games and bring your ideas to life using UE4 and C++

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Product type Paperback
Published in Nov 2020
Publisher Packt
ISBN-13 9781800209220
Length 822 pages
Edition 1st Edition
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Authors (5):
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Hammad Fozi Hammad Fozi
Author Profile Icon Hammad Fozi
Hammad Fozi
Devin Sherry Devin Sherry
Author Profile Icon Devin Sherry
Devin Sherry
Gustavo Reis Gustavo Reis
Author Profile Icon Gustavo Reis
Gustavo Reis
David Pereira David Pereira
Author Profile Icon David Pereira
David Pereira
Gonçalo Marques Gonçalo Marques
Author Profile Icon Gonçalo Marques
Gonçalo Marques
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Toc

Table of Contents (19) Chapters Close

Preface
1. Unreal Engine Introduction 2. Working with Unreal Engine FREE CHAPTER 3. Character Class Components and Blueprint Setup 4. Player Input 5. Line Traces 6. Collision Objects 7. UE4 Utilities 8. User Interfaces 9. Audio-Visual Elements 10. Creating a SuperSideScroller Game 11. Blend Spaces 1D, Key Bindings, and State Machines 12. Animation Blending and Montages 13. Enemy Artificial Intelligence 14. Spawning the Player Projectile 15. Collectibles, Power-Ups, and Pickups 16. Multiplayer Basics 17. Remote Procedure Calls 18. Gameplay Framework Classes in Multiplayer

Anchors

As you might be aware, video games are played on many different screen sizes with many different resolutions. Because of that, it is important to make sure that the menus you create can adapt to all these different resolutions effectively. This is the main purpose of Anchors.

Anchors allow you to specify how you want a UI element's size to adapt as the screen resolution changes by specifying the proportion of the screen you want it to occupy. Using Anchors, you can have a UI element always at the top left of the screen, or always occupying half of the screen, no matter the size and resolution of that screen.

As the size of the screen or resolution changes, your Widget will scale and move relative to its Anchor. Only elements that are direct children of a Canvas Panel can have an Anchor, which you can visualize through the Anchor Medallion, a white flower-like shape in the Designer tab, when you select said element:

Figure 8.10: The Anchor Medallion...

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