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Game Programming using Qt 5 Beginner's Guide

You're reading from   Game Programming using Qt 5 Beginner's Guide Create amazing games with Qt 5, C++, and Qt Quick

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Product type Paperback
Published in Apr 2018
Publisher
ISBN-13 9781788399999
Length 714 pages
Edition 2nd Edition
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Author (1):
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Pavel Vladimirovich Strakhov Pavel Vladimirovich Strakhov
Author Profile Icon Pavel Vladimirovich Strakhov
Pavel Vladimirovich Strakhov
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Table of Contents (18) Chapters Close

Preface 1. Introduction to Qt FREE CHAPTER 2. Installation 3. Qt GUI Programming 4. Custom 2D Graphics with Graphics View 5. Animations in Graphics View 6. Qt Core Essentials 7. Networking 8. Custom Widgets 9. OpenGL and Vulkan in Qt applications 10. Scripting 11. Introduction to Qt Quick 12. Customization in Qt Quick 13. Animations in Qt Quick Games 14. Advanced Visual Effects in Qt Quick 15. 3D Graphics with Qt 16. Pop quiz answers
17. Other Books You May Enjoy

Painting text

Drawing text using QPainter deserves a separate explanation, not because it is complicated, but because Qt offers much flexibility in this regard. In general, painting text takes place by calling QPainter::drawText() or QPainter::drawStaticText(). Let's focus on the former first, which allows the drawing of generic text.

The most basic call to paint some text is a variant of this method, which takes x and y coordinates and the text to draw:

painter.drawText(10, 20, "Drawing some text at (10, 20)"); 

The preceding call draws the given text at position 10 horizontally and places the baseline of the text at position 20 vertically. The text is drawn using the painter's current font and pen. The coordinates can alternatively be passed as QPoint instances, instead of being given x and y values separately. The problem with this method is that it allows...

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