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Getting Started with Unity 5.x 2D Game Development

You're reading from   Getting Started with Unity 5.x 2D Game Development Enter the world of 2D Game development with Unity 5.x

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Product type Paperback
Published in Feb 2017
Publisher Packt
ISBN-13 9781784397173
Length 478 pages
Edition 1st Edition
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Author (1):
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Francesco Sapio Francesco Sapio
Author Profile Icon Francesco Sapio
Francesco Sapio
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Table of Contents (9) Chapters Close

Preface 1. A Flat World in Unity FREE CHAPTER 2. Baking Cupcake Towers 3. Communicating with the Player – the User Interface 4. No Longer Alone – Sweet-Toothed Pandas Strike 5. The Secret Ingredient Is a Dash of Physics 6. Through a Sea of Sprinkles – Navigation in Artificial Intelligence 7. Trading Cupcakes and the Ultimate Battle for the Cake – Gameplay Programming 8. What Is beyond the Cake?

Physics Material 2D


Unity also offers the possibility to create physics materials so as to adjust the friction and bounciness of a physical object when it collides with another one. In the case of 2D, this is enabled by the Physics Material 2D.

You can create a Physics Material 2D by selecting Assets | Create | Physics Material 2D from the top-bar menu as shown in the following screenshot:

Once selected in the project panel, we can tweak its two values in the Inspector, as shown here:

It's worthwhile mentioning that we have seen many variables during this chapter to assign a Physics Material 2D, and they are structured in a simple hierarchy:

  1. If a Collider has a Physics Material 2D, this takes the priority and will be set to Collider.

  2. If a Collider doesn't have a Physics Material 2D, then it will be assigned the one in the Rigidbody2D.

  3. If even the Rigidbody2D doesn't have a Physics Material 2D, then the default Physics Material 2D will be assigned. The default Physics Material 2D can be set in...

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