Designing User Interfaces, Animations and Advanced Concepts
Complete your project by generating distributable executable files and profiling to assess its performance. Also, learn the basics to start your next project using AR Foundation and DOTS.
This section comprises the following chapters:
- Chapter 15, Interface Brilliance: Designing User-Friendly UI
- Chapter 16, Next-Gen UI: Creating Dynamic Interfaces with the UI Toolkit
- Chapter 17, Animated Realities: Creating Animations with Animator, Cinemachine, and Timeline
- Chapter 18, Performance Wizardry: Optimizing Your Game with Profiler Tools
- Chapter 19, From Prototype to Executable: Generating and Debugging Your Game
- Chapter 20, AR/VR
- Chapter 21, Massive Worlds: Introduction to DOTS