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Mastering Unity 2D Game  Development

You're reading from   Mastering Unity 2D Game Development Using Unity 5 to develop a retro RPG

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Product type Paperback
Published in Oct 2016
Publisher Packt
ISBN-13 9781786463456
Length 506 pages
Edition 2nd Edition
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Authors (2):
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Simon Jackson Simon Jackson
Author Profile Icon Simon Jackson
Simon Jackson
Dr. Ashley Godbold Dr. Ashley Godbold
Author Profile Icon Dr. Ashley Godbold
Dr. Ashley Godbold
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Table of Contents (15) Chapters Close

Preface 1. Overview 2. Building Your Project and Character FREE CHAPTER 3. Getting Animated 4. The Town View 5. Working with Unitys UI System 6. NPCs and Interactions 7. The World Map 8. Encountering Enemies and Running Away 9. Getting Ready to Fight 10. The Battle Begins 11. Shopping for Items 12. Sound and Music 13. Putting a Bow on It 14. Deployment and Beyond

Creating the project


Before you can start building the game in Unity, you need to start a new project. Select New at the top of Unity's Home Screen. When creating a 2D game, you want to ensure that you start the project in 2D mode by selecting the appropriate mode in the Unity's home screen, as shown in the following screenshot:

Unity's home screen

Note

Remember, if you accidentally set the mode to 3D, you can change this at any time for your project through Editor Settings, as discussed in the previous chapter.

After selecting Create project, you'll be brought to the Editor Window, as shown in the following screenshot:

Unity's Editor window

It's important to note that when you create a new project in Unity, you are creating a new folder that can be accessed through File Explorer (Windows) or the Finder (Mac OS X) with the following subfolders:

Now that we have created our project, let's create the folder structure for the project, as shown in the following screenshot and discussed previously...

You have been reading a chapter from
Mastering Unity 2D Game Development - Second Edition
Published in: Oct 2016
Publisher: Packt
ISBN-13: 9781786463456
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