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Mastering Unity Game Development with C#

You're reading from   Mastering Unity Game Development with C# Harness the full potential of Unity 2022 game development using C#

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Product type Paperback
Published in Jul 2024
Publisher Packt
ISBN-13 9781835466360
Length 356 pages
Edition 1st Edition
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Author (1):
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Mohamed Essam Mohamed Essam
Author Profile Icon Mohamed Essam
Mohamed Essam
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Table of Contents (17) Chapters Close

Preface 1. Part 1: Game Design and Project Structure FREE CHAPTER
2. Chapter 1: An Introduction to Game Design and Project Management 3. Chapter 2: Writing Clean and Modular C# Code for Unity Game Development 4. Part 2: Advanced C# Game Development Techniques in Unity
5. Chapter 3: Extending Functionality with Unity Plugins 6. Chapter 4: Implementing Engaging Game Mechanics Using C# in Unity 7. Chapter 5: Designing Optimized User Interfaces with C# for Unity Games 8. Part 3: Data Management and Code Collaboration with C# in Unity
9. Chapter 6: Effective Game Data Handling and Management with C# in Unity 10. Chapter 7: Contributing to Existing Code Bases in Unity with C# 11. Part 4: Advanced Integration and External Assets with C# in Unity
12. Chapter 8: Implementing External Assets, APIs, and Pre-Built Components with C# in Unity 13. Chapter 9: Optimizing the Game Using Unity’s Profiler, Frame Debugger, and Memory Profiler 14. Chapter 10: Tips and Tricks in Unity 15. Index 16. Other Books You May Enjoy

Part 4: Advanced Integration and External Assets with C# in Unity

In this part, you will delve into integrating third-party assets, pre-built components, and APIs, using C# to enhance game visuals and user engagement within Unity projects. You will learn how to leverage external resources effectively, contributing to immersive gameplay experiences. Explore Unity’s profiling tools to identify performance bottlenecks and apply optimization techniques for enhanced game performance and memory management. Discover productivity-boosting shortcuts and advanced workflows using C# to streamline game development processes, troubleshoot challenges, and achieve success in Unity development.

This part includes the following chapters:

  • Chapter 8, Implementing External Assets, APIs, and Pre-built Components with C# in Unity
  • Chapter 9, Optimizing the Game Using Unity’s Profiler, Frame Debugger, and Memory Profiler
  • Chapter 10, Tips and Tricks in Unity
...
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