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Mastering Unreal Engine 4.X

You're reading from   Mastering Unreal Engine 4.X Master the art of building AAA games with Unreal Engine

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Product type Paperback
Published in Jun 2016
Publisher Packt
ISBN-13 9781785883569
Length 384 pages
Edition 1st Edition
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Author (1):
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Muhammad A.Moniem Muhammad A.Moniem
Author Profile Icon Muhammad A.Moniem
Muhammad A.Moniem
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Table of Contents (16) Chapters Close

Preface 1. Preparing for a Big Project 2. Setting Up Your Warrior FREE CHAPTER 3. Designing Your Playground 4. The Road to Thinkable AI 5. Adding Collectables 6. The Magic of Particles 7. Enhancing the Visual Quality 8. Cinematics and In-Game Cutscenes 9. Implementing the Game UI 10. Save the Game Progress 11. Controlling Gameplay via Data Tables 12. Ear Candy 13. Profiling the Game Performance 14. Packaging the Game Index

Packaging a patch or DLC

The good news is, there isn't much to do here. Or in other words, you have to do lots of things, but it is a repetitive process. You'll be creating a new profile in the Project Launcher, and you'll be setting 90% of the options so they're the same as the previous release profile; the only difference will be in the Cook options. Which means the settings that will remain the same are:

  • Project
  • Build
  • Package
  • Deploy
  • Launch

The only difference is that in the Release/DLC/Patching Settings section of the Cook section you have to:

  1. Disable Create a release version of the game for distribution.
  2. Set the number of the base build (the release) as the release version this is based on, as this choice will make sure to compare the previous content with the current one.
  3. Check Generate patch, if the current build is a patch, not a DLC.
  4. Check Build DLC, if the current build is a DLC, not a patch:
Packaging a patch or DLC

Now you can launch this profile, and wait until it is done. The patching process...

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