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Practical Game Design

You're reading from   Practical Game Design A modern and comprehensive guide to video game design

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Product type Paperback
Published in Aug 2023
Publisher Packt
ISBN-13 9781803245157
Length 446 pages
Edition 2nd Edition
Concepts
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Authors (2):
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Adam Kramarzewski Adam Kramarzewski
Author Profile Icon Adam Kramarzewski
Adam Kramarzewski
Ennio De Nucci Ennio De Nucci
Author Profile Icon Ennio De Nucci
Ennio De Nucci
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Table of Contents (19) Chapters Close

Preface 1. Chapter 1: Introducing the Game Production Process 2. Chapter 2: Preparing a Game Concept FREE CHAPTER 3. Chapter 3: Scoping a Game Project 4. Chapter 4: Creating Design Documentation 5. Chapter 5: Understanding Game Mechanics 6. Chapter 6: Designing Systems and Features 7. Chapter 7: Making Prototypes 8. Chapter 8: Designing Compelling Stories for Games 9. Chapter 9: The Fundamentals of Level Design 10. Chapter 10: Creating Characters 11. Chapter 11: Balancing Your Content and Systems 12. Chapter 12: Building a Great User Interface and User Experience 13. Chapter 13: Making Your Games Accessible 14. Chapter 14: Mastering Games as a Service 15. Chapter 15: Understanding Monetization Techniques 16. Chapter 16: The Final 10% 17. Index 18. Other Books You May Enjoy

Establishing a game economy

At the heart of many games lies an in-game economy, which encapsulates all of the resources (including items, weapons, characters, XP, and so on) that players amass, exchange, and expend during play.

In a F2P game, the main goals of the economy are to both maintain a balanced and fun experience and maximize the lifetime value (LTV) of an average player in the most sustainable and positive way possible. This means we need to do the following:

  • Adjust the monetization strategy
  • Control the rate of player progression by managing difficulty, content burn, resource generation, and resource removal
  • Create and adjust real money offerings

Adjusting the monetization strategy

You may have a nifty shortlist of items and services to offer, but before you put a single number against them, you need to ask yourself these questions:

  • Who will be playing the game?: Can your game aspire to create a strong, dedicated fanbase with high retention...
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