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Unity 2020 Virtual Reality Projects

You're reading from   Unity 2020 Virtual Reality Projects Learn VR development by building immersive applications and games with Unity 2019.4 and later versions

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Product type Paperback
Published in Jul 2020
Publisher Packt
ISBN-13 9781839217333
Length 592 pages
Edition 3rd Edition
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Author (1):
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Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
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Table of Contents (15) Chapters Close

Preface 1. Virtually Everything for Everyone 2. Understanding Unity, Content, and Scale FREE CHAPTER 3. Setting Up Your Project for VR 4. Using Gaze-Based Control 5. Interacting with Your Hands 6. Canvasing the World Space UI 7. Teleporting, Locomotion, and Comfort 8. Lighting, Rendering, Realism 9. Playing with Physics and Fire 10. Exploring Interactive Spaces 11. Using All 360 Degrees 12. Animation and VR Storytelling 13. Optimizing for Performance and Comfort 14. Other Books You May Enjoy

Using environment lighting

The Environment lighting settings offer the ability to specify contributors to environmental illumination including a Skybox and Fog. A Skybox is a panoramic texture representing the sky that is drawn behind all objects in a scene as if at a far distance. We used the Wispy Skyboxes, for example, in previous chapters, and Skyboxes are discussed in more detail in Chapter 11, Using All 360 Degrees. More than rendering how the sky looks, with the Environment Lighting settings opened (using Window | Rendering | Lighting | Environment), you can specify if and how much the Skybox texture contributes to the Global Illumination and set its intensity level, as shown in the following screenshot:

For more details on using these and other settings in this window, consider the following pages from the Unity Manual:

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