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Unity 2020 Virtual Reality Projects

You're reading from   Unity 2020 Virtual Reality Projects Learn VR development by building immersive applications and games with Unity 2019.4 and later versions

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Product type Paperback
Published in Jul 2020
Publisher Packt
ISBN-13 9781839217333
Length 592 pages
Edition 3rd Edition
Languages
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Author (1):
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Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
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Table of Contents (15) Chapters Close

Preface 1. Virtually Everything for Everyone 2. Understanding Unity, Content, and Scale FREE CHAPTER 3. Setting Up Your Project for VR 4. Using Gaze-Based Control 5. Interacting with Your Hands 6. Canvasing the World Space UI 7. Teleporting, Locomotion, and Comfort 8. Lighting, Rendering, Realism 9. Playing with Physics and Fire 10. Exploring Interactive Spaces 11. Using All 360 Degrees 12. Animation and VR Storytelling 13. Optimizing for Performance and Comfort 14. Other Books You May Enjoy

Building a shooter ball game

For the next iteration of the game, we'll shoot balls toward the player, and you have to hit them at a target on a wall. Not a lot of changes are required to make this version work. It shows how you can take an existing mechanic and turn it on its side (both literally and figuratively). Follow the steps given next:

  1. Save the current scene with a new name,Scene-09-Shooterball, by selecting File | Save As
  2. We're going to replace the control script, so remove the Ball Game component from the Ball Game Controller by right-clicking | Delete)
  3. Also, Delete the Drop Point object child of XR Rig

Next, we'll make a shooter wall with the target on it. Then, we'll change the controller script to shoot balls at the player rather than dropping them from above.

Making a shooter wall

To begin, let's make a wall and put the target on it, as follows:

  1. In...
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