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Unity 2020 Virtual Reality Projects

You're reading from   Unity 2020 Virtual Reality Projects Learn VR development by building immersive applications and games with Unity 2019.4 and later versions

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Product type Paperback
Published in Jul 2020
Publisher Packt
ISBN-13 9781839217333
Length 592 pages
Edition 3rd Edition
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Author (1):
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Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
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Table of Contents (15) Chapters Close

Preface 1. Virtually Everything for Everyone 2. Understanding Unity, Content, and Scale FREE CHAPTER 3. Setting Up Your Project for VR 4. Using Gaze-Based Control 5. Interacting with Your Hands 6. Canvasing the World Space UI 7. Teleporting, Locomotion, and Comfort 8. Lighting, Rendering, Realism 9. Playing with Physics and Fire 10. Exploring Interactive Spaces 11. Using All 360 Degrees 12. Animation and VR Storytelling 13. Optimizing for Performance and Comfort 14. Other Books You May Enjoy

Building for SteamVR

    This section describes how to set up and build your VR project so that it runs on a SteamVR supported VR device. VR applications that run on SteamVR are built using the OpenVR plugin. It can drive a variety of models of VR, including HTC Vive, Valve Index, Oculus Rift, and Windows MR devices; that is, basically all the major PC-based six degrees of freedom (6-DOF) VR rigs with trackable hand controllers.

    Before you get started, ensure you have your VR device connected to the PC and that you're running the SteamVR runtime. This may include installing the Lighthouse base stations for the HTC and Valve devices that require it. If you're running SteamVR for an Oculus Rift, you also need to be running the Oculus desktop app. Likewise, if you're running SteamVR for immersive Windows Mixed Reality (WMR), you need to be running the Mixed Reality Portal. Test that you can see and interact with the SteamVR Home in the headset.

    Setting...

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