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Unity 2021 Cookbook

You're reading from   Unity 2021 Cookbook Over 140 recipes to take your Unity game development skills to the next level

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Product type Paperback
Published in Sep 2021
Publisher Packt
ISBN-13 9781839217616
Length 816 pages
Edition 4th Edition
Languages
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Authors (2):
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Shaun Ferns Shaun Ferns
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Shaun Ferns
Matt Smith Matt Smith
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Matt Smith
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Toc

Table of Contents (15) Chapters Close

1. Displaying Data with Core UI Elements 2. Responding to User Events for Interactive UIs FREE CHAPTER 3. Inventory and Advanced UIs 4. Playing and Manipulating Sounds 5. Creating 3D Objects, Terrains, Textures, and Materials 6. 2D Animation and Physics 7. Characters, Game Kits, and Starter Assets 8. Web Server Communication and Online Version Control 9. Controlling and Choosing Positions 10. Navigation Meshes and Agents 11. Cameras and Rendering Pipelines 12. Shader Graphs and Video Players 13. Advanced Topics - Gizmos, Automated Testing, and More 14. Particle Systems and Other Visual Effects 15. Virtual and Augmented Reality (VR/AR)
Creating 3D Objects, Terrains, Textures, and Materials

3D games need 3D objects in their scenes! In this chapter, we will explore different ways of adding 3D objects to our scenes, including the following:

  • Using and adapting the built-in 3D primitives that Unity offers, such as cubes and cylinders
  • Importing 3D models from third parties, and converting other modeling formats into .fbx format, the easiest format to use in Unity
  • Creating our own 3D object geometry from scratch using the ProBuilder tools that are now built into the Unity Editor
  • Creating and customizing 3D Terrain objects using the built-in Unity Terrain tools

In addition to this, the use of textures and materials changes how a 3D object is displayed to the user. In this chapter, we will also explore the use of image textures and materials for customizing the look of 3D objects, including...

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