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Extending Unity with Editor Scripting

You're reading from   Extending Unity with Editor Scripting Put Unity to use for your video games by creating your own custom tools with editor scripting

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Product type Paperback
Published in Sep 2015
Publisher
ISBN-13 9781785281853
Length 268 pages
Edition 1st Edition
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Author (1):
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Angelo R Tadres Bustamante Angelo R Tadres Bustamante
Author Profile Icon Angelo R Tadres Bustamante
Angelo R Tadres Bustamante
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Table of Contents (12) Chapters Close

Preface 1. Getting Started with Editor Scripting FREE CHAPTER 2. Using Gizmos in the Scene View 3. Creating Custom Inspectors 4. Creating Editor Windows 5. Customizing the Scene View 6. Changing the Look and Feel of the Editor with GUI Styles and GUI Skins 7. Saving Data in a Persistent Way with Scriptable Objects 8. Controlling the Import Pipeline Using AssetPostprocessor Scripts 9. Improving the Build Pipeline 10. Distributing Your Tools Index

Chapter 5. Customizing the Scene View

Unity's component system and also the ability it offers to see the scene you are building in real time makes it very easy to work with. The Scene View in Unity provides the tools to interact with all the objects of the scene, and also offers the ability to navigate between them just to check whether everything is place.

There are a few Editor classes that allow you to interact with the Scene View through code, offering the ability to make customizations. Understanding how to achieve these kinds of things is very important when you start creating more interactive and complex tools for your video game projects.

Here we are going to learn how to customize the Scene View to make it suitable for our Level Creator tool requirements, such as creating, editing, and deleting level piece prefabs from the level scene.

In this chapter, we will cover the following topics:

  • The OnSceneGUI message method
  • Adding a GUI
  • Events
  • Handles
  • Hiding flags
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