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Learning C for Arduino

You're reading from   Learning C for Arduino A comprehensive guide that will help you ace C's fundamentals using the powerful Arduino board

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Product type Paperback
Published in Mar 2017
Publisher Packt
ISBN-13 9781787120099
Length 378 pages
Edition 1st Edition
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Author (1):
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Syed Omar Faruk Towaha Syed Omar Faruk Towaha
Author Profile Icon Syed Omar Faruk Towaha
Syed Omar Faruk Towaha
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Table of Contents (11) Chapters Close

Preface 1. Getting Started 2. Our First Program! FREE CHAPTER 3. Exploring C with Arduino IDE 4. Blinking with Operations and Loops 5. Functions and Files with Arduino 6. Arduino and C++ 7. Using Pointers and Structure 8. Working with Arduino Libraries 9. Lets Build Something Awesome 10. Few Error Handlings

Pointers


Well, from the preceding chapter, you might remember the definition of pointers. Let's recap so that we can look at a better definition and learn about the usages of pointers.

You already know that a variable holds data. Say, an integer holds an integer number, a string holds a collection of characters, or a float holds a floating-point number. Each of the data types holds different types of data. Pointers are kind of similar to the variables, but they hold the memory location. Let's make it clear.

The variables hold information. The information is saved somewhere in our computer or Arduino. The information can be anywhere in our computer or Arduino. By declaring a pointer, we can find exactly where the variable is saved.

To make our definition shorter, we can say a pointer is just a variable, as in int, char, float, double, and so on.

Say, a box is like a variable. In a box, we can put things. So, a box can have some space. In programming, we may call it memory. Every variable has...

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