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Mastering Unreal Engine 4.X

You're reading from   Mastering Unreal Engine 4.X Master the art of building AAA games with Unreal Engine

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Product type Paperback
Published in Jun 2016
Publisher Packt
ISBN-13 9781785883569
Length 384 pages
Edition 1st Edition
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Author (1):
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Muhammad A.Moniem Muhammad A.Moniem
Author Profile Icon Muhammad A.Moniem
Muhammad A.Moniem
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Table of Contents (16) Chapters Close

Preface 1. Preparing for a Big Project 2. Setting Up Your Warrior FREE CHAPTER 3. Designing Your Playground 4. The Road to Thinkable AI 5. Adding Collectables 6. The Magic of Particles 7. Enhancing the Visual Quality 8. Cinematics and In-Game Cutscenes 9. Implementing the Game UI 10. Save the Game Progress 11. Controlling Gameplay via Data Tables 12. Ear Candy 13. Profiling the Game Performance 14. Packaging the Game Index

Chapter 3. Designing Your Playground

While we have a player made with a character controller, it is time to build what should look like a level, where we can spawn our character and start running around.

Building a level should sound like a fun task, but in fact it isn't. It is more of an artistic task, where you have to imagine, create, and build a level from nothing. You will be constructing your worlds, maps, and levels. Unreal tools make it easy, but still you need what should be called an artistic vision to build great worlds.

By the end of this chapter, you'll learn about the following topics:

  • The requirements of the level and the aspects of level designing that we care about in this game
  • How to place assets into the map
  • How to use different brush types to place different type of assets
  • How to add lights and baking lightmaps of the level
  • How to create water surfaces to make the level more visually appealing
  • How to set a player start point
  • How to add and display the navigation...
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