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Mastering Xamarin UI Development

You're reading from   Mastering Xamarin UI Development Build robust and a maintainable cross-platform mobile UI with Xamarin and C# 7

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Product type Paperback
Published in Aug 2018
Publisher Packt
ISBN-13 9781788995511
Length 584 pages
Edition 2nd Edition
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Author (1):
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Steven F. Daniel Steven F. Daniel
Author Profile Icon Steven F. Daniel
Steven F. Daniel
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Table of Contents (15) Chapters Close

Preface 1. Setting Up Visual Studio for Mac FREE CHAPTER 2. Building a PhotoLibrary App Using Android 3. Building a SlidingTiles Game Using Xamarin.iOS 4. Creating the TrackMyWalks Native App 5. MVVM and Data Binding 6. Navigating Within the Mvvm Model 7. Adding Location-based Features Within Your App 8. Customizing the User Interface 9. Working with Animations in Xamarin.Forms 10. Working with the Razor Templating Engine 11. Incorporating Microsoft Azure App Services 12. Making Our App Social Using the Twitter API 13. Unit Testing Your Xamarin.Forms Apps 14. Other Books You May Enjoy

Customizing the User Interface

In the previous chapter, we learned how to incorporate platform-specific features into the TrackMyWalks application, depending on the mobile platform that is being run, as well as how to incorporate the NuGet package into the shared-core project solution.

You learned how to create a LocationService Interface and Class, which included a number of class instance methods used by our iOS and Android platforms to handle location-based features and obtain current GPS coordinates, as well as handling location updates in the background on the mobile device. You learned how to make relevant changes to both WalkEntryPageViewModel and WalkDistancePageViewModel to allow for location-based features to work, before moving on to creating a CustomMapOverlay class that will be used to display a native Map control, based on the current platform.

Lastly, you updated...

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