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Photorealistic Materials and Textures in Blender Cycles

You're reading from   Photorealistic Materials and Textures in Blender Cycles Create impressive production-ready projects using one of the most powerful rendering engines

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Product type Paperback
Published in Oct 2023
Publisher Packt
ISBN-13 9781805129639
Length 394 pages
Edition 4th Edition
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Author (1):
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Arijan Belec Arijan Belec
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Arijan Belec
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Table of Contents (21) Chapters Close

Preface 1. Part 1: Materials in Cycles FREE CHAPTER
2. Chapter 1: Creating Materials in Blender 3. Chapter 2: Introducing Material Nodes 4. Chapter 3: Mapping Images with Nodes 5. Part 2: Understanding Realistic Texturing
6. Chapter 4: Achieving Realism with Texture Maps 7. Chapter 5: Generating Texture Maps with Cycles 8. Chapter 6: Creating Bumpy Surfaces with Displacement Maps 9. Part 3: UV Mapping and Texture Painting
10. Chapter 7: UV-Unwrapping 3D Models for Texturing 11. Chapter 8: Baking Ambient Occlusion Maps 12. Chapter 9: Introducing Texture Painting 13. Chapter 10: Creating Photorealistic Textures on a 3D Model 14. Part 4: Lighting and Rendering
15. Chapter 11: Lighting a Scene in Cycles 16. Chapter 12: Creating Photorealistic Environments with HDRIs 17. Chapter 13: Preparing the Camera for Rendering 18. Chapter 14: Rendering with Cycles 19. Index 20. Other Books You May Enjoy

Generating Normal maps in GIMP

We will now learn to quickly convert Albedo maps into Normal maps in GIMP. This will allow us to turn any image texture into a Normal map in a few clicks.

In the following steps, we will export a texture as a Normal map:

  1. Open the Albedo map in GIMP.
Figure 5.39 – Opening an Albedo map in GIMP

Figure 5.39 – Opening an Albedo map in GIMP

  1. Open the Filters menu from the top of the window, find the Generic section, and click on Normal Map.
Figure 5.40 – Applying a Normal Map filter

Figure 5.40 – Applying a Normal Map filter

GIMP will instantly turn the image into a Normal map and offer some tools to adjust the image, as shown in Figure 5.41. You can tweak the settings, but applying the default settings usually works well.

  1. Click the OK button.
Figure 5.41 – Confirming the conversion

Figure 5.41 – Confirming the conversion

  1. Once again, export the image, and name the file Normal_Map.png.
Figure 5.42 – Exporting the Normal map

Figure 5.42 –...

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