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Unity 2020 Virtual Reality Projects

You're reading from   Unity 2020 Virtual Reality Projects Learn VR development by building immersive applications and games with Unity 2019.4 and later versions

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Product type Paperback
Published in Jul 2020
Publisher Packt
ISBN-13 9781839217333
Length 592 pages
Edition 3rd Edition
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Author (1):
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Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
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Table of Contents (15) Chapters Close

Preface 1. Virtually Everything for Everyone 2. Understanding Unity, Content, and Scale FREE CHAPTER 3. Setting Up Your Project for VR 4. Using Gaze-Based Control 5. Interacting with Your Hands 6. Canvasing the World Space UI 7. Teleporting, Locomotion, and Comfort 8. Lighting, Rendering, Realism 9. Playing with Physics and Fire 10. Exploring Interactive Spaces 11. Using All 360 Degrees 12. Animation and VR Storytelling 13. Optimizing for Performance and Comfort 14. Other Books You May Enjoy

Displaying the art info

We now have more information oneach art piece, and can incorporate that into our scene. We will add a world space user interface (UI) canvas to the ArtworkRig. If you'd like a reminder introduction to Unity's canvas and UI elements, please look atChapter 6, CanvasingWorld Space UI.

The info plaque will be a small canvas next toeach picture, with a title text UI element. Let's build it into the ArtworkRig prefab. Open theArtworkRig prefab for editing. Then, add a world space canvas, as follows:

  1. Add a child canvas,GameObject| UI |Canvas, and name it InfoPlaque Canvas. (Note: if you wanted to make any of the UI on this canvas interactable, you should use XR | UI Canvas instead).
  2. Set itsRender modetoWorld Space.
  3. Set the canvasWidth:640,Height:480, Rotation (0, 0, 0).
  4. If you recall, the canvas scaled in world space will be 640 meters wide! Set theScale XYZto0.0006.
  5. Next, create...
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