Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Unity 5.x Game AI Programming Cookbook

You're reading from   Unity 5.x Game AI Programming Cookbook Build and customize a wide range of powerful Unity AI systems with over 70 hands-on recipes and techniques

Arrow left icon
Product type Paperback
Published in Mar 2016
Publisher Packt
ISBN-13 9781783553570
Length 278 pages
Edition 1st Edition
Tools
Arrow right icon
Authors (2):
Arrow left icon
Jorge Palacios Jorge Palacios
Author Profile Icon Jorge Palacios
Jorge Palacios
Jorge Elieser P Garrido Jorge Elieser P Garrido
Author Profile Icon Jorge Elieser P Garrido
Jorge Elieser P Garrido
Arrow right icon
View More author details
Toc

Table of Contents (10) Chapters Close

Preface 1. Behaviors – Intelligent Movement FREE CHAPTER 2. Navigation 3. Decision Making 4. Coordination and Tactics 5. Agent Awareness 6. Board Games AI 7. Learning Techniques 8. Miscellaneous Index

The smelling function using a collider-based system


Smelling is one of the trickiest senses to translate from the real to the virtual world. There are several techniques, but most of them are inclined to the use of colliders or graph logic.

Smelling can be simulated by computing a collision between an agent and odor particles scattered throughout the game level.

Getting ready

As with the other recipes based on colliders, we will need collider components attached to every object that is to be checked, and rigid body components attached to either emitters or receivers.

How to do it…

We will develop the scripts for representing odor particles and agents that are able to smell:

  1. Create the particle's script and define its member variables for computing its lifespan:

    using UnityEngine;
    using System.Collections;
    
    public class OdourParticle : MonoBehaviour
    {
        public float timespan;
        private float timer;
    }
  2. Implement the Start function for proper validations:

    void Start()
    {
        if (timespan < 0f)...
lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image