Part 3: Completing the Scene
The third section delves into crucial yet often underestimated concepts essential in Unreal Engine, particularly for those transitioning from the traditional Archviz realm: the Blueprint system and optimization workflow. The significance of both of these aspects needs to be highlighted as they play roles just as pivotal as lighting and materials within the game engine. Mastering these components is imperative for unlocking the full potential of a game engine such as UE5.
This part has the following chapters:
- Chapter 10, Making Interactive Elements Using Blueprints
- Chapter 11, Communicating between Blueprints
- Chapter 12, Optimizing the Scene