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Blender 3D Basics Beginner's Guide Second Edition

You're reading from   Blender 3D Basics Beginner's Guide Second Edition A quick and easy-to-use guide to create 3D modeling and animation using Blender 2.7

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Product type Paperback
Published in Aug 2014
Publisher Packt
ISBN-13 9781783984909
Length 526 pages
Edition 1st Edition
Tools
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Author (1):
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Gordon Fisher Gordon Fisher
Author Profile Icon Gordon Fisher
Gordon Fisher
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Table of Contents (15) Chapters Close

Preface 1. Introducing Blender and Animation FREE CHAPTER 2. Getting Comfortable Using the 3D View 3. Controlling the Lamp, the Camera, and Animating Objects 4. Modeling with Vertices, Edges, and Faces 5. Building a Simple Boat 6. Making and Moving the Oars 7. Planning Your Work, Working Your Plan 8. Making the Sloop 9. Finishing Your Sloop 10. Modeling Organic Forms, Sea, and Terrain 11. Improving Your Lighting and Camera Work 12. Rendering and Compositing A. Pop Quiz Answers Index

Making an animation


It's time to make an animation. Animation adds a fourth dimension to 3D. Besides the X, Y, and Z axes, there is time. In animation, time is broken into frames, a sequence of individual images, similar to the frames of a movie. These images are shown one after another. The speed at which they are shown is usually expressed as frames. As a rule of thumb, web animations such as animated gifs and banner ads can play at between 7 and 15 frames per second (fps); a film plays at 24 fps and a video plays at 30 fps (NTSC) or 25 fps (PAL). Blender renders at 24 fps by default.

Look at the window directly below the 3D window. By default, that window is used for the Timeline window. The Timeline window lets us know how far along in an animation we are. Look at the following screenshot:

The Timeline window consists of the following components:

  • The three large grey buttons, outlined in the preceding graphic, give you the most important information.

  • By default, Blender allows you 250 frames...

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